import { grid, cols, rows } from './state.js'; import { config } from './config.js'; import { move } from './actions.js'; export function updateWater(x, y, cell) { // Check for grass interaction (Growth) const neighbors = [[0, 1], [0, -1], [1, 0], [-1, 0]]; for (let n of neighbors) { const nx = x + n[0], ny = y + n[1]; if (nx >= 0 && nx < cols && ny >= 0 && ny < rows && grid[nx][ny] && grid[nx][ny].type === 'plant') { if (Math.random() < 0.005) { // Slower, but faster than dirt cell.type = 'plant'; cell.color = '#228B22'; } return; } } const below = y + 1; if (below >= rows) return; const belowCell = grid[x][below]; if (!belowCell) { move(x, y, x, below); } else if (Math.random() < config.water.flowChance) { // Slide or flow sideways const left = x > 0 && !grid[x - 1][y]; const right = x < cols - 1 && !grid[x + 1][y]; if (left && right) move(x, y, Math.random() < 0.5 ? x - 1 : x + 1, y); else if (left) move(x, y, x - 1, y); else if (right) move(x, y, x + 1, y); } }