// c:\Users\benji\OneDrive\Documents\Source Code\sandgame\config.js export const defaultConfig = { global: { gravity: 0.5, drag: 0.9 }, time: { paused: false, speed: 1 }, explosive: { radius: 15, force: 2.0, destroy: { rock: true, wood: true, dirt: true, plant: true, water: false, acid: true } }, acid: { dissolveChance: 0.05, sinkChance: 0.2, explodeTNT: false, dissolve: { rock: false, wood: true, dirt: true, plant: true, water: false } }, fire: { burnChance: 0.01 }, water: { flowChance: 1.0 }, steam: { condenseChance: 0.01 }, plant: { growChance: 0.02, woodificationChance: 0.01, burnChance: 0.4 }, wood: { burnChance: 0.05 }, visual: { style: 'blocky' } }; export let config = JSON.parse(JSON.stringify(defaultConfig)); export function setConfig(newConfig) { config = newConfig; } export function saveSettings() { localStorage.setItem('sandGameSettings', JSON.stringify(config)); } export function loadSettings() { if (localStorage.getItem('sandGameSettings')) { try { const saved = JSON.parse(localStorage.getItem('sandGameSettings')); // Merge saved settings into config for (const key in saved) { if (config[key]) { Object.assign(config[key], saved[key]); } } } catch (e) { console.error('Error loading settings:', e); } } }