106 lines
3.3 KiB
JavaScript
106 lines
3.3 KiB
JavaScript
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import { grid, cols, rows } from './state.js';
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import { config } from './config.js';
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import { move, swap } from './actions.js';
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import { createCell } from './physics.js';
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export function updateOil(x, y, cell) {
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// 1. Ignition from heat/fire/lava
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const dxs = [0, 0, -1, 1];
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const dys = [-1, 1, 0, 0];
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for (let i = 0; i < 4; i++) {
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const nx = x + dxs[i];
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const ny = y + dys[i];
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if (nx >= 0 && nx < cols && ny >= 0 && ny < rows) {
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const neighbor = grid[nx][ny];
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if (neighbor && (neighbor.type === 'fire' || neighbor.type === 'lava')) {
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grid[x][y] = createCell('fire');
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if (y > 0 && !grid[x][y - 1]) {
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grid[x][y - 1] = createCell('smoke');
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}
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return;
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}
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}
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}
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// 2. Oil buoyancy: oil floats up through water over time (emulsion separation)
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if (y > 0 && grid[x][y - 1] && grid[x][y - 1].type === 'water') {
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const floatChance = config.oil?.floatChance !== undefined ? config.oil.floatChance : 0.25;
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if (Math.random() < floatChance) {
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swap(x, y, x, y - 1);
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return;
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}
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}
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// 3. Straight fall
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const below = y + 1;
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if (below >= rows) return;
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const belowCell = grid[x][below];
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if (!belowCell) {
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move(x, y, x, below);
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return;
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}
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// 4. Diagonal fall
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const canDownLeft = x > 0 && (!grid[x - 1][below] || (grid[x - 1][below].type === 'water' && Math.random() < 0.25));
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const canDownRight = x < cols - 1 && (!grid[x + 1][below] || (grid[x + 1][below].type === 'water' && Math.random() < 0.25));
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if (canDownLeft && canDownRight) {
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const targetX = Math.random() < 0.5 ? x - 1 : x + 1;
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executeOilStep(x, y, targetX, below);
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return;
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} else if (canDownLeft) {
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executeOilStep(x, y, x - 1, below);
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return;
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} else if (canDownRight) {
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executeOilStep(x, y, x + 1, below);
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return;
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}
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// 5. Fast horizontal fluid flow
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const flowChance = config.oil?.flowChance !== undefined ? config.oil.flowChance : 0.85;
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if (Math.random() < flowChance) {
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const maxDisp = config.oil?.dispersion || 4;
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const dir = Math.random() < 0.5 ? 1 : -1;
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for (const d of [dir, -dir]) {
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let targetX = x;
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for (let step = 1; step <= maxDisp; step++) {
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const nx = x + d * step;
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if (nx < 0 || nx >= cols) break;
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const c = grid[nx][y];
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if (!c) {
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targetX = nx;
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if (y + 1 < rows && !grid[nx][y + 1]) {
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targetX = nx;
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break;
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}
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} else if (c.type === 'water') {
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// Mix sideways with water
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if (Math.random() < 0.3) {
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targetX = nx;
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}
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break;
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} else {
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break;
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}
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}
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if (targetX !== x) {
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executeOilStep(x, y, targetX, y);
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return;
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}
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}
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}
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}
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function executeOilStep(x1, y1, x2, y2) {
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if (grid[x2][y2]) {
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swap(x1, y1, x2, y2);
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} else {
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move(x1, y1, x2, y2);
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}
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}
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